Modern Warfare 2 Megathread.

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jamesA

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Decided to build up a giant information sheet on the multiplayer portion of the game... kind of like a one stop center for a lot of what you may want to know.

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Primary Weapons
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Assault Rifles
M4a1 [Default] - Full Auto
FAMAS [Lvl 4] - 3 Round Burst
SCAR-H [Lvl 8] - Full Auto
TAR-21 [Lvl 20] - Full Auto *Mars RDS EMP Proof*
FAL [Lvl 28] - Single Fire
M16a4 [Lvl 40] - 3 Round Burst
ACR [Lvl 48] - Full Auto
F2000 [Lvl 60] - Full Auto *Mars RDS EMP Proof*
AK47 [Lvl 70] - Full Auto

SMG
MP5K [Default]
UMP45 [Default]
Vector [Lvl 12]
P90 [Lvl 24]
Mini-Uzi [Lvl 40]

LMG
L86 LSW [Default]
RPD [Default]
MG4 [Lvl 16]
AUG HBar [Lvl 32]
M240 [Lvl 52]

Sniper Rifles
Intervention [Default] - Bolt Action
Barret .50 Cal [Default] - Semi-Auto
WA2000 [Lvl 36] - Semi-Auto
M21 EBR [Lvl 56] - Semi-Auto

Riot Shield
Riot Shield [Default]
-------------------------------------
Secondary Weapons
-------------------------------------
Machine Pistols
PP2000 [Default]
G18 [Lvl 22]
M93 Raffica [Lvl 38] - 3 Round Burst
TMP [Lvl 58]

Shotguns
SPAS-12 [Default[ - Pump Action
AA-12 [Lvl 18] - Full Auto
Striker [Lvl 34] - Semi-Auto
Ranger [Lvl 42] - Double Barrel
M1014 [Lvl 54] - Semi-Auto
Model 1887 [Lvl 67] - Lever-Action

Handguns
USP .45 [Default]
.44 Magnum [Lvl 26]
M9 [Lvl 46]
Desert Eagle .50 Cal [Lvl 62]

Launchers
AT4-HS x1 [Default]
Thumper x2 [Lvl 14]
Stinger x2; [Lvl 30] (Vehicle lock on only)
Javelin x1; [Lvl 50] (Vehicle/location lock on)
RPG-7 x2 [Lvl 65]

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Equipment - All Equipment is x1
-------------------------------------------------
Fragmentation Grenade; [Default] One frag grenade
Semtex; [Default] One sticky frag grenade
Throwing Knife; [Lvl 7] the name says it all
Tactical Insertion; [Lvl 11] place this green flare to choose where you respawn
Blast Shield; [Lvl 19] increased explosive resistance for 360 degrees
Claymore; [Lvl 31] placed explosive, triggers when an enemy walks in front of it
C4; [Lvl 43] thrown explosive pack, user detonated

-------------------------------
Special Grenades
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Stun x2 [Default]
Flashbang x2 [Default]
Smoke x1 [Default]
Note 1: Stun and Flashbang grenades will temporarily disable enemy claymores and sentry guns

-----------------------------------
Perks - [Unlocked]
-----------------------------------
Perks Slot One
Marathon [Default]; Unlimited Sprint
-- Marathon Pro; Climb obstacles faster
--- Unlocked after sprinting 26 miles
Sleight of Hand [Default]; Faster Reloading
-- SoH Pro; Faster Aiming
--- Unlocked after 100 getting kills
Scavenger [Lvl 13]; resupply (ammo/equipment) from dead enemies
-- Scavenger Pro; Extra Magazines
--- Unlocked after resupplying 100 times
Bling [Lvl 21]; Two primary weapon attachments
-- Bling Pro; Two secondary weapon attachments
--- Unlocked after getting 200 kills using a weapon with two attachments
One Man Army [Lvl 45 & Replaces secondary weapon] - Change class at anytime
-- One Man Army Pro; shorter time between changing classes
--- Unlocked after getting 120 kills using One Man Army

Perks Slot Two
Stopping Power [Default]; Extra Bullet Damage
-- Stopping Power Pro; Extra bullet damage to aircraft
--- Unlocked after getting 250 kills using Stopping Power
Lightweight [Default]; faster sprinting
-- Lightweight Pro; faster aiming after sprinting
--- Unlocked after sprinting 30 miles using Lightweight
Hardline [Lvl 9]; Kill streaks require one less kill
-- Hardline Pro; Deathstreaks require one less death
--- Unlocked after getting 40 killstreaks (streak of 2+)
Cold-Blooded [Lvl 25]; Invisible to enemy radar, air support, sentry guns and thermal
-- Cold-Blooded Pro; No red name or red crosshair.
--- Unlocked after destroying 40 enemy killstreak rewards
Danger Close [Lvl 33]; Extra explosives damage
-- Danger Close Pro; Extra vehicle damage (choppers, harriers, etc)
--- Unlocked after getting 100 kills using explosives

Perks Slot Three
Commando [Default]; Extended Melee distance
-- Commando Pro; No falling damage
--- Unlocked after getting 100 knife kills
Steady Aim [Default]; More accurate hipfiring
-- Steady Aim Pro; Longer breath hold duration
--- Unlocked after getting 100 hipfire kills
Scrambler [Lvl 17]; Jam Enemy radar near you.
-- Scrambler Pro; Delays enemy claymore explosions
--- Unlocked after 50 close range kills using Scrambler
Ninja [Lvl 29]; Invisible to Heartbeat Sensors
-- Ninja Pro; Silent footsteps
--- Unlocked after getting 50 close range kills using Ninja
SitRep [Lvl 37]; Detect enemy equipment (Tact. Ins., claymore, C4, grenades)
-- SitRep Pro; Louder Enemy footsteps
--- Unlocked after destroying 120 enemy equipment using SitRep
Last Stand [Lvl 41]; Pull out your pistol before dying, you can move to cover as well at the expense of being able to use your pistol.
-- Last Stand Pro; Use your equipment (grenades, claymores, etc)
--- Unlocked after getting 20 kills in Last Stand

Deathstreak Perks [Unlocked]- 3 to 4 deaths in a row with no kills, depending on perks
Copycat [Default] - Copy your opponents class (the person who killed you)
Painkiller [Level 6] - Increased health for 10 seconds after respawning
Martyrdom [Level 27] - Drop a live grenade upon death
Final Stand [Level 39] - Just like Last Stand, only you use your main weapon. You will stand up after 30 seconds if you're not shot or blown up.
You can move to cover as well at the expense of being able to use your weapon.
---------------------------------------------------
Camouflages - Primary Weapons only
---------------------------------------------------
Desert - Default
Arctic - Default
Woodland - Expert I; 5 headshots
Digital - Expert II; 15 headshots
Urban - Expert III; 30 headshots
Blue Tiger - Expert IV; 75 headshots
Red Tiger - Expert V; 150 headshots
Fall - Expert VI; 250 headshots

Extra challenges:
Expert VII; 350 headshots
Expert VIII; 500 headshots

-----------------------
Attachments
-----------------------
-- Pistol Attachments --
M9 & USP. 45
FMJ (Full Metal Jacket); 10 kills
Silencer; 25 kills
Akimbo; 50 kills
Tactical Knife; 100 kills
Extended Magazines; 150 kills

.44 Magnum & Desert Eagle
FMJ (Full Metal Jacket); 10 kills
Akimbo; 50 kills
Tactical Knife; 100 kills

-- Machine Pistol Attachments --
Red Dot Sight; 10 kills
Silencer; 25 kills
FMJ (Full Metal Jacket); 50 kills
Akimbo; 75 kills
Holographic Sight; 100 kills
Extended Magazines; 150 kills

-- Shotgun Attachments --
Ranger & Model 1887
Akimbo; 10 kills
FMJ; 50 kills

SPAS-12, AA-12, Striker, & M1014
Red Dot Sight; 10 kills
Silencer; 25 kills
Grip; 75 kills
FMJ (Full Metal Jacket); 150 kills
Holographic Sight; 300 kills
Extended Magazines; 400 kills

-- Assault Rifle Attachments --
Grenade Launcher (US M203 & Russian GP25); 10 kills
Red Dot Sight; 25 kills
Silencer; 75 kills
ACOG Scope; 150 kills
FMJ (Full Metal Jacket); 300 kills
Shotgun; 20 kills using the M203 attachment
Holographic Sight; 60 kills looking through Red Dot Sight attachment
Heartbeat Sensor; 15 kills using the silencer attachment
Thermal Scope; 20 kills looking through ACOG Scope attachment
Extended Magazines; Get 40 penetration kills with FMJ attachment

-- SMG Attachments --
Rapid Fire; 10 kills
Red Dot Sight; 25 kills
Silencer; 75 kills
ACOG Scope; 150 kills
FMJ (Full Metal Jacket); 300 kills
Akimbo; Get 25 kills with Rapid Fire attachment
Holographic Sight; Get 20 kills looking through the Red Dot Sight attachment
Thermal Scope; Get 20 kills looking through the ACOG scope attachment
Extended Magazines; Get 40 penetration kills with FMJ attachment

-- LMG Attachments --
Grip; 10 kills
Red Dot Sight; 25 kills
Silencer; 75 kills
ACOG Scope; 150 kills
FMJ (Full Metal Jacket); 300 kills
Holographic Sight; 60 kills looking through the Red Dot Sight attachment
Heartbeat Sensor; Get 15 kills with the silencer attachment
Thermal Scope; Get 20 kills looking through the ACOG Scope attachment
Extended Magazines; Get 40 bullet penetration kills using FMJ attachment

-- Sniper Rifle Attachments --
Silencer; 10 kills
ACOG Scope; 25 kills
FMJ (Full Metal Jacket); 75 kills
Heartbeat Sensor; Get 15 kills with the silencer attachment
Thermal Scope; Get 20 kills looking through the ACOG Scope attachment
Extended Magazines; Get 40 bullet penetration kills using FMJ attachment

----------------------------------
Killstreak Rewards
----------------------------------
Note 1: You can only choose up to 3 Killstreak Rewards at any given time.
Note 2: You cannot choose two rewards that require the same amount of kills at the same time. (Such as C.P. & Cntr. UAV, or Chpr Gunr & AC-130, etc.)
Note 3: Killstreak Unlocks; UAV, Care Package, Predator by Default. Last twelve Rewards as follows; Lvl 7, 13, 23, 35, 47, 51, 55, 59, 63, 66, 68, & 69

3 - UAV; Reveals enemies (not using Cold-Blooded or a silencer on their gun) on the minimap
4 - Care Package; Drop ammo or random killstreak anywhere
4 - Counter UAV; Jams Enemy UAV
5 - Sentry Gun; Drop a Sentry gun to be placed anywhere
5 - Predator Missile; Remote controlled missile
6 - Precision Airstrike; Standard airstrike, can be placed directionally
7 - Harrier Strike; Dual airstrike, 3rd harrier guns at enemies
7 - Attack Helicopter; Guns at enemies
8 - Emergency Airdrop; Drops 4 care packages anywhere
9 - Pave Low; Heavily Armored helicopter
9 - Stealth Bomber; Carpet bomb a large area
11 - Chopper Gunner; User controlled gun on Helicopter
11 - AC-130 Gunship; User controlled Gunship, 25 mm, 40mm and 105 mm shells firing in bursts
15 - EMP - Disables enemy radar, enemy aircraft, and certain attachments (red dot, holographic, Heartbeat sensor, etc) Enemies will not be able to use any killstreak rewards during an EMP as well.
25 - Tactical Nuke - Nukes everyone on the board and ends the game

--------------------------------
Multiplayer Maps
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Afghan - large open desert map with a cave, downed airplane and cliffs
Derail - large open winter map with buildings
Estate - open woodland map with garages and a big home
Favela - alleyways of brazil
Highrise - rooftop fighting
Invasion - desert city
Karachi - small city
Quarry - quarry with warehouses, desert
Rundown - Brazilian town
Rust - small desert map
Scrapyard - an airplane graveyard
Skidrow - small urban city
Sub Base - wintery sub pen
Terminal - small airport and tarmac map
Underpass - woodland map with lots of tall grass and buildings
Wasteland - large open woodland sniping map

--------------------------------------------
Stimulus Package Maps
--------------------------------------------
Bailout - Urban American apartment complex
Crash - COD4 Map; Small urban layout with buildings and a downed helicopter
Overgrown - COD4 Map; A random sleepy town complete with Grandma's house!
Salvage - A car junkyard
Storm - Warehouse level

-------------------------------------------------
Resurgence Package Maps
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Carnival - large theme park
Fuel - Oil pumping company warehouses, open areas
Strike - COD4 Map; Urban Russian town
Trailer Park - Urban trailer park complete with a pool
Vacant - COD4 Map; Open warehouse


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Prestige Icons
-------------------------
364px-Modern_warfare_2_prestige_symbols.jpg


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Destroying Enemy Aircraft/UAV
-----------------------------------------------------------
UAV
- Using main gun, it'll take right around one magazine.
- One AT4-HS/RPG-7
- One Stinger

Harrier
- Four Thumper/M203/GP25 Grenade hits
- Two AT4-HS/RPG-7
- Two Javelins
- One Stinger

Attack Helicopter (Any)
- Four Thumper/M203/GP25 Grenade hits
- Two AT4-HS/RPG-7
- One to Two Javelins (depending on Countermeasures)
- One to Two Stingers (depending on Countermeasures)

Pave Low
- Four Thumper/M203/GP25 Grenade hits
- Four AT4-HS/RPG-7
- Two Javelins (depending on Countermeasures)
- One to Two Stingers (depending on Countermeasures)

AC-130
- Three AT4-HS/RPG-7, IF you can hit the thing with these unguided rockets
- Three Javelin (Two countermeasure activations, One Javelin hit)
- Three Stinger (Two countermeasure activations, One Stinger hit)


--------------------------------
Special Thanks to Mauled By Jebus and to Drake for the help in modifying, updating, and correcting information.
 
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Dont forget that your EMP will also knock UAV's, Helo's and Fixed wing aircraft out of the air too.

I have meaning to test this with someone but I have a theory about EMPs knocking out Tactical Nukes.
 
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Blast Shield provides protection from explosives. It causes a black halo to appear on your screen and you lose visibility of your HUD.
 
I will edit that in.

Edit: its in there.

I'm also uncertain of the SMG attachments. I put in thermal scope, but I don't recall if there is one for the SMGs or not.

Edit 2: I'll be adding in the amount of kills with each gun to get the certain attachments as well when I get home. Don't recall them at the moment.
 
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Which is it that disables claymores? Flash or Stun grenades? We may want to note that as well.

Both Flash and Stun grenades will temporarly disable Claymores and Sentry Guns.
 
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Blast Shield provides protection from explosives. It causes a black halo to appear on your screen and you lose visibility of your HUD.

well shit, let me add that in. I was working off a pre-release of the game list and completely forgot about the blast shield.
 
Game Types:

3rd Person Team Tactical

3rd Person Cage Match

Capture the Flag (CTF)

Demolition

Domination

Free For All

Ground War

Hardcore Ricochet: Search and Destroy (S&D)

Hardcore Search and Destroy

hardcore Team Deathmatch

Headquarters

Headquarters Pro

Mercenary Team Deathmatch

Old School

Mosh Pit

Sabotage

Search and Destory

Team Deathmatch

Team Deathmatch express

Team Tactical


(Edit Note: I will be filling in the score and time limit later this afternoon/evening, along with any special considerations and such)
 
i just wanna finish Special Ops Veteran and just have fun playing multiplayer w/ my 8/15 kill/death ratios.. lol
 
I'll eventually tear you away from that Halo crap you've played. :p
 
i havent played Halo in months... i only really played w/ a buddy of mine.. and he's on COD now.. we're working on co-op special ops
 
Eliminating Aircraft:


UAV / Counter UAV - One rocket from any launcher (minus thumper/40mm)

Harrier Jump Jet - Two rockets from AT-4, One from guided rockets, Unsure of Thumper/40mm Grenade count.

Attack Helo - Two rockets from AT-4, One from guided rockets, Unsure of Thumper/40mm Grenade count.

Pave Low (One Countermeasure**) - ~Three rockets from AT-4 (best guess), Two from any other (minus thumper/40mm)*, Unsure of Thumper/40mm Grenade count.

Chopper Gunner (One Countermeasure**) - ~2 rockets from AT-4 (best guess), Two from guided rockets, Unsure of Thumper/40mm Grenade count.

AC-130 (Two Countermeasures**) - 4-5 Rockets from AT-4 (best guess), Three from any other (minus thumper/40mm)

*I will firm these numbers up

**Countermeasures will not activate if you are using an unguided weapon; AT-4 and RPG and Thumper/40mm can hit Helos and Harriers.
 
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Elimiating Aircraft:

UAV / Counter UAV - One rocket from any launcher (minus thumper/40mm)

Harrier Jump Jet - Two rockets from AT-4, One from any other (minus thumper/40mm)

Attack Helo - Two rockets from AT-4, One from any other (minus thumper/40mm)

Pave Low - ~Three rockets from AT-4 (best guess), ~Two from any other (minus thumper/40mm)*

Chopper Gunner - ~Three rockets from AT-4 (best guess), ~Two from any other (minus thumper/40mm)*

AC-130 - ~4-5 Rockets from AT-4 (best guess), ~Three from any other (minus thumper/40mm)*

*I will firm these numbers up later this evening.
definitely needed this..
:)
 
What are some of the other maps in Multiplay, Drake? So far from memory I have;

Scrapyard
Wasteland
Karachi
Estate
Underpass
Rust
Sub Pen
Derail
 
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