warpedconcerto
New Member
Hi,
Hopefully this isn't the dumbest idea anyone has ever heard of (and if it is just let me know so I can forget about it) ... but has anyone ever seen/tried/considered using a set of dipswitches rather than a standard toggle/rocker for a kill switch?
The basic thought is - if thieves are good enough to find the kill switch, they would still be confronted with having to figure out the right combination to get the car to work. Of course, you need at least 8-10 switches to have enough possible combinations to reduce the probability of them hitting on the right combo in a short period of time.
Anyway, I am just fishing for thoughts on whether this idea is worth pursuing and if anyone could suggest potential problems/issues I'd have with it that would make it less worthwhile.
Hopefully this isn't the dumbest idea anyone has ever heard of (and if it is just let me know so I can forget about it) ... but has anyone ever seen/tried/considered using a set of dipswitches rather than a standard toggle/rocker for a kill switch?
The basic thought is - if thieves are good enough to find the kill switch, they would still be confronted with having to figure out the right combination to get the car to work. Of course, you need at least 8-10 switches to have enough possible combinations to reduce the probability of them hitting on the right combo in a short period of time.
Anyway, I am just fishing for thoughts on whether this idea is worth pursuing and if anyone could suggest potential problems/issues I'd have with it that would make it less worthwhile.