Xbox 360 specs

We may earn a small commission from affiliate links and paid advertisements. Terms

Havok

Senior Member
Because I am the unofficial Xbox 360 spokesman, here they are, via Xbox.com's website.

Xbox 360 System Performance Specifications

Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache

CPU Game Math Performance 9.6 billion dot product operations per second

Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture

Polygon Performance 500 million triangles per second

Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA

Shader Performance 48 billion shader operations per second

Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture

Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus

Overall System Floating-Point Performance 1 teraflop

Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB

I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots

Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready

Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers

High-Definition Game Support All games supported at 16:9, 720p, or 1080i, with anti-aliasing
Standard-definition and high-definition video output supported

Audio Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels

Physical Specs Height: 83 mm
Width: 309 mm
Depth: 258 mm
Weight: 7.7 lbs.

System Orientation Stands vertically or horizontally

Customizable Face Plates Interchangeable to personalize the console
 
i wasnt serious lol.

i just figured out of all those specs focusing on the weight would be retarded.
you know how i like being retarded :\
 
i don't know what all that stuff means, and frankly, i don't care. as long as the games look good and are fun/innovative.
 
Originally posted by Sabz5150@Sep 5 2005, 04:01 AM
I don't think 1 meg of L2 will be sufficient for three cores.
[post=549659]Quoted post[/post]​

Not at all. Gaming doesn't require large amounts of data recall, and doesn't store much in the cache anyway. My 3500+ has a 512 L2 and it smokes on games. As long as the instuction sets and threading are done right, it will be more than effiecient.
 
Originally posted by 92b16vx+Sep 5 2005, 01:29 PM-->
@Sep 5 2005, 04:01 AM
I don't think 1 meg of L2 will be sufficient for three cores.
[post=549659]Quoted post[/post]​

Not at all. Gaming doesn't require large amounts of data recall, and doesn't store much in the cache anyway. My 3500+ has a 512 L2 and it smokes on games. As long as the instuction sets and threading are done right, it will be more than effiecient.
[post=549795]Quoted post[/post]​


Half a meg of L2 might be good for a single processor, but when you've got the equivelant of three processors fighting for their piece of the pie, 1MB gets to be a bit thin. Even though games don't need gobs of cache, they still need it.

I felt the hit going from a pair of processors with 512K L2 each to a pair with only 128K each. Granted the only game I play is Quake 3 but for everything else I feel the constraints.
 
I think that will be the test. Game designers creating games that will actually be able to utilize all the points in both the Xbox and PS3. I want fully destrucatble enviroments damn it. Here is a list of games that are slatted for the 360 as of right now.

http://news.teamxbox.com/xbox/8810/Xbox-Su...-360-Game-List/

Quake 4 is going to be on the 360 and another game that supprised the hell out of me being on there is, Resident Evil 5 - Biohazard. I plan on getting a 360 maybe not any time soon but I will.
 
Originally posted by Drake@Sep 7 2005, 10:17 AM
I want fully destrucatble enviroments damn it.
[post=550618]Quoted post[/post]​


Call me insane, but one of the few fully destructable environments is found in that Katamari Damacy game. Everything can be picked up or moved... from thumbtacks on a table to the island that the table and the house was on.

Strange but true. Anyway, I am waiting for fully destructable FPS environments as well.
 
Originally posted by TurboMirage@Sep 7 2005, 06:06 PM
i want that katamari damacy game SOOOOO bad.
[post=550921]Quoted post[/post]​


We Love Katamari Damacy (KD2) will be out on 9/20 :ph34r:
 
kd is probably the worst game ever made.

the entire basis for that game is retarded

in order to enjoy it you have to be high on acid
 
Originally posted by micah@Sep 8 2005, 12:15 AM
kd is probably the worst game ever made.

the entire basis for that game is retarded

in order to enjoy it you have to be high on acid
[post=551192]Quoted post[/post]​


Compared to what can come out of Japan, KD is an excellent game.

Take for example a rare title called "Cho Aniki". Just google it...

"The man train. Male locomotives linked together in an endless chain, only separated by carts of fruit. You know what? I'm not going to comment on that."

I'll stick with roll & pick shit up.
 
lol i remember when they were revieing japanese games on x-play
there was this one gay one and i mean that literally

the 2 guys you play as were body builder looking dudes in thongs with like real feminine faces. you flew around and tried to dodge white missles that were coming out of the crotch area of guys all over the screen.

damn japanese :p
 
Originally posted by micah@Sep 8 2005, 10:32 AM
lol i remember when they were revieing japanese games on x-play
there was this one gay one and i mean that literally

the 2 guys you play as were body builder looking dudes in thongs with like real feminine faces. you flew around and tried to dodge white missles that were coming out of the crotch area of guys all over the screen.

damn japanese :p
[post=551388]Quoted post[/post]​


That was Cho Aniki.
 
KD a JDM game only? doesnt matter since i have a chipped PS2. if there is a US version id like that better, though.

KD2 come in a US flavor? ;)
 
Katamari Damacy can be found at your local retail store or game store.

KD2 is due to come out later this year IIRC.
 
this just in.

IVE GOT KATAMARI DAMACY!!! this game is retarded awesome. seriously!
 
Back
Top